Thursday, October 27, 2011

Dreadnaught - Hunter

This one is technically not complete but will get to it eventually. Either when the project begins to move forward or when my little personal time permits. This guy is suppose to be a long range fighter using advanced optics and a powerful railgun to make others lives miserable.
-Meatmonkey

Wednesday, October 26, 2011

Guardian Earth - Boss C

Another low poly boss model for the Guardian Earth Project. They are starting to get easier to make since I can rework parts of previous textures into the newer ones since they share common schemes. I actually like this one a bit... have a few ideas on gameplay for it too.
-Meatmonkey

Tuesday, October 25, 2011

Chicago Racer

I was brought in on a car simulator project to do optimization on existing assets. I did not create these buildings but had to make them more efficient for the game engine. For those who know tech stuff, the game was not running so well at 14k draw calls in unity. After I was done it with the art assets I got the draw calls down to 1200. I think I could of gotten them lower with more time, but there was a steep turn around. So the time to investment ratio was no longer worth the clients wait.
-Meatmonkey

Monday, October 24, 2011

Guardian Earth - Boss B

Work in progress of another very low poly model enemy for the Guardian Earth project. Trying to wrap up the project so doing some simple designed bosses for some of them but keep them interesting. This one is suppose to be some sort of mini reactor ship that drags the power of a small star within it.
-Meatmonkey

Thursday, October 20, 2011

Dreadnaught - Hangar

The Dreadnaught projects hangar bay were players would customize their mech skins and equip them with any weapons they may have acquired. This is animated, but it was not completed yet with the gui interface and everything.
-Meatmonkey

Wednesday, October 19, 2011

Dreadnaught - Basic

The starting mech for the Dreadnaught game with a the design coming from a multi purpose construction model. The mech would be pretty much your standard across the board stats mech with nothing special about it. But there is nothing ordinary about mech combat!
-Meatmonkey

Tuesday, October 18, 2011

Dreadnaught - Ivan

A low polygon mech for a game that is in the works. Hopefully it will be done soon, but there is no realease date planned at the moment for it. This one is a heavy mech with apparent Russian origins.
-Meatmonkey

Sunday, October 16, 2011

Dreadnaught - Tempest

A low polygon mech model for a game in the works. This one has been dubbed the tempest and is the king of the skies. Though none of the mechs are planned to be true flyers, this one can stay airborne the longest due to its lightweight, advanced thrusters and high powered hover fan.
-Meatmonkey

Wednesday, October 12, 2011

Guardian Earth - Cruiser A

More Guardian Earth art assets with this one being an enemy cruiser ship. Hopefully the game comes out good.

-Meatmonkey