Wednesday, October 28, 2009

Beach Girl

This piece was done to further practice digital painting, a random photo of a girl on the beach. Its decent practice and I did not want to spend too much time on it so I stopped around the 8 hour mark. Trying to increase both my speed and better my technique so expect to see more of these.
-Meatmonkey

Tuesday, October 27, 2009

Bust: David

A charcoal drawing from from life of a bust that I think was David but not really sure. I do want to do some more drawings like this since its such great practice but spare time will determine whether or not that happens. Be nice to do something like this with a sketch group, since I do have a cheap bust of Julius Caesar.
-Meatmonkey

Monday, October 26, 2009

Glass Mask: Part I

This is the first stage of a piece currently in works. The mask is sand blasted glass and will be placed over an acrylic rendering of a women's face on wood. It does not photograph well, but here you go. The painting portion of this piece I really want to get done, but is very low priority at this time. So look back in the future for the exciting conclusion of the Glass Mask.
-Meatmonkey

Sunday, October 25, 2009

Evil Children

When I paint from imagination I usually fail miserably. So I have decided to begin regular practice digital painting from photo's and possibly life until I can do that very well. It is the whole learn to walk before you run thing. This is a portrait of an evil child from some movie or television show Im assuming, I just painted it for practice.
-Meatmonkey

Saturday, October 17, 2009

Concept: Ice Guardian

Thief's Tale is officially on hold, but not cancelled, and this has greatly freed up my time. It feels good to sketch again, and I find its not like riding a bike. It will disappear on you faster than a parolee leprechaun if not maintained. This particular guy was done for an online concept group at Sketch Night, feel free to check it out. All the good time info will be in a post there!
-Meatmonkey

Friday, October 9, 2009

20710

The "Thief's Tale" projects due date is fast approaching and I am far from completion to the degree I would of liked the art to be at. Trying to shove this much background art within a couple months is just not good for ones inner child. Its crying. As such I will have to make cut decisions for the IGF launch of the game, and come back over a few months afterwords and polish the game for the high definition version at a later date. Its sad, but will have to be done to make the deadline.
-Meatmonkey

Friday, October 2, 2009

Scrolling Waterfall



Here is my first attempt at background animations for Thief's Tale. In this case its an 86 frame scrolling waterfall that will be placed all over have areas masked out to give it its ending shape. It will be a big part in the caves stage most likely, and used to a lesser degree in the cliffs. Make an asset use it as much as you can I guess.
-Meatmonkey