Monday, December 5, 2011

Dreadnaught - Crash Site

I found this old concept digital speed painting I did for a possible level for the Dreadnaught project. Though the project is dead I did like the painting especially given the fact it was only a couple hours of work. I miss painting, need to do more painting..... (sigh).
-Meatmonkey

Thursday, October 27, 2011

Dreadnaught - Hunter

This one is technically not complete but will get to it eventually. Either when the project begins to move forward or when my little personal time permits. This guy is suppose to be a long range fighter using advanced optics and a powerful railgun to make others lives miserable.
-Meatmonkey

Wednesday, October 26, 2011

Guardian Earth - Boss C

Another low poly boss model for the Guardian Earth Project. They are starting to get easier to make since I can rework parts of previous textures into the newer ones since they share common schemes. I actually like this one a bit... have a few ideas on gameplay for it too.
-Meatmonkey

Tuesday, October 25, 2011

Chicago Racer

I was brought in on a car simulator project to do optimization on existing assets. I did not create these buildings but had to make them more efficient for the game engine. For those who know tech stuff, the game was not running so well at 14k draw calls in unity. After I was done it with the art assets I got the draw calls down to 1200. I think I could of gotten them lower with more time, but there was a steep turn around. So the time to investment ratio was no longer worth the clients wait.
-Meatmonkey

Monday, October 24, 2011

Guardian Earth - Boss B

Work in progress of another very low poly model enemy for the Guardian Earth project. Trying to wrap up the project so doing some simple designed bosses for some of them but keep them interesting. This one is suppose to be some sort of mini reactor ship that drags the power of a small star within it.
-Meatmonkey

Thursday, October 20, 2011

Dreadnaught - Hangar

The Dreadnaught projects hangar bay were players would customize their mech skins and equip them with any weapons they may have acquired. This is animated, but it was not completed yet with the gui interface and everything.
-Meatmonkey

Wednesday, October 19, 2011

Dreadnaught - Basic

The starting mech for the Dreadnaught game with a the design coming from a multi purpose construction model. The mech would be pretty much your standard across the board stats mech with nothing special about it. But there is nothing ordinary about mech combat!
-Meatmonkey

Tuesday, October 18, 2011

Dreadnaught - Ivan

A low polygon mech for a game that is in the works. Hopefully it will be done soon, but there is no realease date planned at the moment for it. This one is a heavy mech with apparent Russian origins.
-Meatmonkey

Sunday, October 16, 2011

Dreadnaught - Tempest

A low polygon mech model for a game in the works. This one has been dubbed the tempest and is the king of the skies. Though none of the mechs are planned to be true flyers, this one can stay airborne the longest due to its lightweight, advanced thrusters and high powered hover fan.
-Meatmonkey

Wednesday, October 12, 2011

Guardian Earth - Cruiser A

More Guardian Earth art assets with this one being an enemy cruiser ship. Hopefully the game comes out good.

-Meatmonkey

Wednesday, September 28, 2011

The Vault

There is more I wanted to do but I am at the point where I am getting too much diminishing return on my time for improvement. I am going to go ahead and call it done and move on to other projects which need more attention. Hopefully it is respectable enough to compete with the other entries.
-Meatmonkey

Friday, September 23, 2011

Guardian Earth - Cruiser B

A smaller cruiser for the Guardian Earth Project. I picture this one flying near enemy ships ripping apart the hulls with the winged energy tips on the side. I doubt it will be programmed to do that in game though.
-Meatmonkey

Thursday, September 22, 2011

The Vault (WIP) 03

More progress on the vault piece. Starting to explore some of the basic rendering and getting ready to flesh out more of the textures. I doubt I will have the time to get the astronauts in before the deadline since I want to get the rendering down first and I suck at it.
-Meatmonkey

Wednesday, September 21, 2011

The Vault (WIP) 02

The Vault piece for the monthly Gnomon contest further along now. I am getting to the point where I am touching on texturing and deciding on how to tackle the rendering. I am not a strong technical render and really wish I had Vray to render this. Hopefully it wont be to much trouble since I would like to add some other things instead of wasting all my time figuring out rendering.
-Meatmonkey

Saturday, September 17, 2011

The Vault (WIP) 01

Gnomon contest this month is "The Vault", so I am working on an entry despite having little free time. I have always wanted to enter and decided to stop making excuses! Here is my work in progress of my piece and am going Sci fi with the vault being a giant metal globe in space.
-Meatmonkey

Guardian Earth - Boss A

A boss for the Guardian Earth project, an asteroid station with lots of fire power. After a lot of work it is finally respectable. Hopefully the project does not stall out like so many others I have been on.

-Meatmonkey

Friday, September 9, 2011

Guardian Earth - Player Ship E

Last player ship for the game (at least at this time), now work on other assets for the project. This one is more of a bomber ship, but we will see. Overall the poly count is really really low, but maybe we can go increase it after we see how things run the way they are.
-Meatmonkey

Thursday, September 8, 2011

Guardian Earth - Player Ship D

Another low polygon resolution model for a mobile application game. So much work to do even when they are low resolution like this. Hopefully I get more time in the near future to kick this into higher gear.
-Meatmonkey

Friday, September 2, 2011

Guardian Earth - Player Ship C

Another very low poly ship for an curtain shooter ipad /iphone app.
-Meatmonkey

Thursday, September 1, 2011

Guardian Earth - Player Ship B

Starting to go through and take more screen shots of the Guardian Earth assets. Weeeee!
- Meatmonkey

Wednesday, August 24, 2011

Guardian Earth - Title Screen

Guardian Earth Title screen without the buttons. Hand painted the background and made everything in Photoshop. Not quite done yet and how far it goes will depend on time constraints. Hopefully it will look nice after it is all said and done.
-Meatmonkey

Tuesday, August 23, 2011

Guardian Earth - Player Ship A.

One of the player ships I did for a Ipad based mobile app game. Extremely low rez as all the assets for the game are, but they are tiny on screen anyways. The name has been changed since it was completed, so disregard that.
-Meatmonkey.

Monday, August 22, 2011

Guardian Earth - Bats

A pair of ships for a side project I am working on. Probably will be making technical edits later on and want to primarily get it working well for mobile development.
-Meatmonkey

Friday, August 19, 2011

Space Ship Silhouette 01

Been quiet lately... but really busy. Concept sketches for some space ships and some them will be turned into really low ploy models. Will try to start posting more regularly again now that things are starting to form into more of a routine.
-Meatmonkey

Wednesday, May 4, 2011

Concept: Egyptian Portrait

My concept done for a monthly concept group. I was originally planning on duplicating the grayscale bust of this and doing multiple costume designs. But ended up just practicing color painting on it. It is far from good since I drifted from my original plan the painting came out pretty stiff, but I was happy with the lessons I learned from painting it.
-Meatmonkey

Thursday, April 14, 2011

Raven Skull WIP4

I have learned the value in not caring. I figure whats the worse that can happen... another failed piece of art. So I have begun blocking in the background more and played more with some experiments. Overall I am not sure if I care for the direction it is going, but heh.... thats the beauty of not caring. Lets see what happens.
-Meatmonkey

Wednesday, April 13, 2011

Raven Skull WIP3

Did not have much time to work on the piece in my last session, but wanted to knock in some of the background. I am keeping it light, since I am not sure what I am doing there yet. I want to start adding a bunch more vegetation throughout it and lock down the placement of things before I get too opaque.
-Meatmonkey

Tuesday, April 12, 2011

Raven Skull WIP2

So I have decided to go with a dirty watercolor style. Thats what I dubbed my watercolor style sense I make no efforts to preserve the whites. I usually am much more opaque in my watercolor then come back in with another paint like acrylic later to paint the highlights.
-Meatmonkey

Monday, April 11, 2011

Raven Skull WIP1

This started out an attempt to add a value rendering to my portfolio and utterly failed. So I was in the process of destroying it by erasing all the rendering but liked the line work of the skull. So I decided to start experimenting and redrew the raven back in. Lets see where this goes.
-Meatmonkey

Sunday, March 27, 2011

Dreadnaught Ruler

A height comparison chart for a mech game I hope to get done sooner or later. Thankfully making them more realistically smaller will allow for greater design options and more playability as a FPS style game. I hope to eventually do a full comparison chart with all the mechs together when it is possible.
-Meatmonkey

Saturday, March 26, 2011

Thumbs...hands.

Thumbnails of hands... with thumbs! These are really old actually, I recently finished a sketch book that took way way too long to get through. But anytime that happens it is something worth celebrating for me. Took some pictures of the bearable stuff and put this up here to share.
-Meatmonkey.

Wednesday, March 23, 2011

UCR Poster

I know it has been a long while. Have been sucked into many education and game related 3d oriented tasks. We hit an unfortunate snag on the project and we are assessing what needs to be done. This actually was done for an educational posted using assets from the project. So since its for public advertisement I threwh up here as well.

Friday, March 18, 2011

Shawn's Tattoo

A marine friend asked for me to do a design for a tattoo for him before he is deployed. He wanted the tribal flame thing going on with the USMC letters in the middle of it. I supplied the first draft of what he was requesting. It is heavily lifted from a design he showed me off a beer can.... haha, marines.
-Meatmonkey