Saturday, October 17, 2009

Concept: Ice Guardian

Thief's Tale is officially on hold, but not cancelled, and this has greatly freed up my time. It feels good to sketch again, and I find its not like riding a bike. It will disappear on you faster than a parolee leprechaun if not maintained. This particular guy was done for an online concept group at Sketch Night, feel free to check it out. All the good time info will be in a post there!
-Meatmonkey

Friday, October 9, 2009

20710

The "Thief's Tale" projects due date is fast approaching and I am far from completion to the degree I would of liked the art to be at. Trying to shove this much background art within a couple months is just not good for ones inner child. Its crying. As such I will have to make cut decisions for the IGF launch of the game, and come back over a few months afterwords and polish the game for the high definition version at a later date. Its sad, but will have to be done to make the deadline.
-Meatmonkey

Friday, October 2, 2009

Scrolling Waterfall



Here is my first attempt at background animations for Thief's Tale. In this case its an 86 frame scrolling waterfall that will be placed all over have areas masked out to give it its ending shape. It will be a big part in the caves stage most likely, and used to a lesser degree in the cliffs. Make an asset use it as much as you can I guess.
-Meatmonkey

Sunday, September 27, 2009

20902

With the weekend comes a lot of hours of work on background painting. I put close to 30-40 hours this weekend as usual by not sleeping much and it seems like I barely put a dent in this project. Either way, this is a work in progress on the cave stage. The background is mostly in values at this point, and will be knocked back quite a bit before done. The caves stage will take the most work I feel out of all the stages, but only little time left will tell.
-Meatmonkey

Friday, September 25, 2009

Thief's Tale: The Princess

Its surprisingly hard to get a low pixel female model to look correctly and was an unpleasant experience overall. The first attempt she looked like a he-she out of Silence of the Lambs. After take two, she looked more like a she-he with Homer Simpsons makeup shotgun. I eventually got her down to a clown whore, but I tried a third time and finally got something like this.
-Meatmonkey

Thursday, September 24, 2009

Theif's Tale: The Captain

The captain of the guards from the game "Thief's Tale". He is the leader of the Stooge's of the guards, and the largest Stooge of them all. Though he likes shiny things, he is dull and blunt as the weapon he carries. He may be made more ornate, but time restraints will tell.
-Meatmonkey

Wednesday, September 23, 2009

Thief's Tale: The Fencer

Another work in progress character from the game "Thief's Tale". This one is a fencer, an elite personal guard of the evil princess. They are fast, vicious, and a little bit dandy. The work is still coming along, I might want to add a tunic type piece of clothing.
-Meatmonkey

Tuesday, September 22, 2009

Thief's Tale: The Guard

Though the final may change some, this is my first draft of one of the enemies for Thief's Tale. The initial characters were already completed for the game, so my models for them should follow those designs. Unless I wanted to redo the ones completed, which I saw no need and dont have the time to complete.
-Meatmonkey

Sunday, September 20, 2009

10110

Another work in progress shot from Thief's Tale. Been hard at work trying to get as much done on this as possible, with little sleep this weekend. I have taken four stages to an early stages of completion. Right now Im trying to get every stage to a point if we had to launch we could, then go back any make everything the way I really want by adding onto it. This is still at the cut and paste stage, but at least its a different stage. Next week is going to probably be dedicated to character models so the Animator will have more time to play with them.
-Meatmonkey

Friday, September 18, 2009

Raygun

Another old image that I want to get archived here onto this blog. This is a 3d model and render of the future of weaponry as thought by people in the past. Done in Maya, with me basically trying my hand at high end rendering stuff. Working on trying to finish a bunch of stuff for a deadline around the corner. Hopefully will have more to share with you all soon.
-Meatmonkey

Tuesday, September 15, 2009

10901

Another work in progress of a stage screen from the game "Thief's Tale". Its starting to look more respectable but I have yet to really push it to where I want it to be yet. Right now Im still just making generic background elements and cut and pasting them together.
-Meatmonkey

Saturday, September 12, 2009

Block: Fracture

Another old painting that just wanted to get up for all to see. Hopefully I will get more time to do some traditional painting again here soon. I have been busy with other projects which are taking more time than expected.
-Meatmonkey

Friday, September 11, 2009

Lurker

More bugs. I will probably come back to all these bug paintings and eventually work over them. Right now I am just trying to get as much practice with the "medium" as possible. When I have a good quantity of them done, I will take another look at them. Usually its good to take a look at something after some time has passed I have learned.
-Meatmonkey

Wednesday, September 9, 2009

Boanerges Art Test

I found a game development company hiring environmental artist that required an art test. I was happy to actually take the test to prove I would be able to do the job, something that seems difficult to get potential employers to understandably believe in their applicants. Excitedly I did the test and was near finishing when I noticed that the site was last updated years ago. Thats usually a good indication that the company is defunct. I finished it and sent it in anyways, but have never heard from them. This Game model is under 1k Quad Polycount, with two 1024 texture map passes per their instructions.
-Meatmonkey

Sunday, August 16, 2009

Transporter Accident

A concept sketch of a"Transporter Accident" done in color pencil on vellum marker paper. I plan on painting over it digitally and adding the transporter into it. This woman was once Miss Universe 3010 before her unfortunate accident.
-Meatmonkey

Saturday, August 15, 2009

Swamp Troll

Been a while since I posted anything, so I need to get back on track with that. Heres a sketch of something that probably smells really bad. Dont remember the time, around 3 hours if I had to guess, it was done in a single sitting. Color pencil on vellum marker paper.
-Meatmonkey

Saturday, July 11, 2009

Fairy

This sketch was up elsewhere, but I would like to transfer all my images to this blog in time. So here is just a fairy sketch I did a while back. Kinda been lazy today, not really in the mood to do anything new. But this sketch is new to everyone else!
-Meatmonkey

Friday, July 10, 2009

Risen Flies



Here is a work in progress of a digital painting Im working on. Its the rise of the undead fly people! Sounds like it would make a great B movie and would of course star Jeff Goldblum. I started with a pen sketch and in process of a digital paint over. I decided to start with a more value oriented paint over and will refine it. Im not sure if I should just move on or try to make this better.
-Meatmonkey

Thursday, July 9, 2009

Figures


Just some figure drawing practice. I desperately need to practice more figure drawing, its the core blocks that everything I do is based upon. Can never get enough practice at figure drawing!
-Meatmonkey

Wednesday, July 8, 2009

Inquisition 2.0

The Inquisition is back in a post apocalypse future purging the sinful and evil from the world who brought this new dark ages upon mankind. Armed with a wide array of weapons, they bring a burning light to the darkness.
-Meatmonkey

Tuesday, July 7, 2009

Block: Vintage

This is an old painting I did that Im throwing up here. I basically did a bunch of small 6"x6" acrylic paintings to get practice with the medium, I also did not want to spend a large amount of time on them either. I was going for more practice than getting hung up on perfecting a single painting.
-Meatmonkey

Monday, July 6, 2009

Amelia

Here is a sketch of a possible future painting I might do. It is going to be a pilot pinup but I have not yet decided if I am going to take it any further and transfer it to a board. If I did I want to paint it traditionally but in the mean time, its here for now. Maybe in the future it will get painted but I have other projects I am seriously behind on to do first.
-Meatmonkey

Sunday, July 5, 2009

Concept: Specter

Here is a work in progress of another concept for a monster set in a Diablo genre. The goal was for a smaller flying creature, so I went with a floating demonic head. I was thinking perhaps it came from another demon or possessed evil humans after they fell in battle. Kinda like a second monster you would have to fight after killing the first.
-Meatmonkey

Saturday, July 4, 2009

Weaver Sister

Its the 4th of July and who knows how drunk I may be or what I may blow up. So I will post an old sketch and hope I have my fingers tomorrow to draw something new. Happy 4th, and try not to lose any appendages.
-Meatmonkey

Friday, July 3, 2009

Meet Zeus

Meet Zeus, the cyber psycho. He went in for a cybernetic enhancement and did not come out not quite the same. Now his hobbies involve his forearm tesla accelerator, and his plasma cannon. Lets hope Zeus finds help for his problems.
-Meatmonkey

Thursday, July 2, 2009

Gorilla

This guy is like the thinker of apes, he would just sit and stare for a while at apparently nothing. Im very hit and miss with watercolor. I consider this one of my better watercolor studies, and want to continue to do further animal studies.
-Meatmonkey

Saturday, June 27, 2009

Punch Out! "El Mascaras"

Another Punch Out character and this one is confused between boxing and wrestling! Fear the Lucha Libre! I see the character changing his mask during the fights or rounds to show what moves he is about to do. Kinda like a bad Scooby doo villain who has mask after mask on his face. Lets get ready to rumble!!!
-Meatmonkey

Wednesday, June 24, 2009

Punch Out! "Ziggy Zag"

Here is another concept for a Punch Out boxer. A clown boxer with probably a wide array of unpredictable attacks including his special juggling barrage. Yes, its absurd. But most Punch Out characters in that game are. I wonder if he trains with balloon animals.
-Meatmonkey

Monday, June 22, 2009

Punch Out! "Big Boy"

Big Boy was a video game Punch Out character design. This man-child I picture being strong and durable but slow. That is of course except when he goes into his terrible tantrum, then I picture him being quite a handful. Some other images that come to mind with the character is him crying and seeing baby bottles for stars.
-Meatmonkey

Sunday, June 21, 2009

PSI Knights



Here are some works in progress of PSI Knight concepts. Knights that walk a very thin copy right law of being Jedi Knights... Meh... (Shrug). Got a few more Im working on, and probably will paint at least one of them, if not more.
-Meatmonkey

Monday, June 8, 2009

Stormtrooper

I know its been a while. Summer has come and with it a wave of laziness that swept over me, but its time to get back to work. To hold you all over until I put something new up I pulled out an old painting for you all to enjoy. Its an acrylic airbrush on wood with a custom built frame.
-Meatmonkey

Thursday, May 21, 2009

Annoyed

I was just practicing techniques in digital painting today, and after a couple hours he turned into this. He eventually got this look on his face of getting pissed off that I was painting him... so I stopped.
-Meatmonkey

Freakish Mutation!

Evolution gone very very wrong... or right, who am I to judge. All we can wonder what it once was, and hope we never run into it. This painting started out as a sketch that was painted over, and was more or less practice for carapace type creatures.
-Meatmonkey

Wednesday, May 13, 2009

Illumination

Starting to move some of my traditional artwork here to give it a home on the internet. This particular piece was done on black paper with white pastel and charcoal. It was a challenge to keep clean, since the slightest smudge would show up in the dark areas. We should wonder what an kinda radiation a orb of pure light would give off.
-Meatmonkey

Monday, May 11, 2009

Concept: Triramus

Began a concept sketch night with some other artists. We basically come up with a concept and we each create a sketch on it. I sketched it out traditionally and quickly did a digital painting over it, keeping in mind to keep the time spent on it relatively low. This particular concept was of a video game demon, like something you would see in Diablo. I was going for a faster hand to hand fighting demon from an arid environment.
-Meatmonkey

Sunday, May 10, 2009

Leyendecker Study

This oil painting was a study of a J.C. Leyendecker painting. An old painting study I did that I found lying around. Thought it would be a great throwback to the past illustrators and pay some tribute to a past great. Leyendecker was an illustrator from the early 1900's and was one of the chief influences on Norman Rockwell. If you ever have a chance to see one of his paintings you take it!
-Meatmonkey

Friday, May 8, 2009

Apple Core

An image I have been working on and off for a while. I almost want to make a 3d model of this one, but I need to finish all these half done projects I have lying around before I even consider it. An apple a day.
-Meatmonkey

Thursday, May 7, 2009

Thief's Tale

One of my many projects that Im working on is a old school side scrolling game with a group of independent game developers at Star Frog Games. I am doing the digital painting as well as some of the character modeling for the game. Here I show the collision screen capture I get, and the paint over in its early stages. Its in the early phases, and will have many more passes before we get to a finished product.
 There is a lot of file organization that goes into a project like this, sadly right before I was almost finished I accidently deleted the entire project.... (Pause to let fellow Artist shudder) ....
Yes, it happens. Lost a lot of work, and tried some recovering software but it failed me. But I got it all redone. 
-Meatmonkey

Wednesday, April 29, 2009

Bandana

A watercolor sketch, a portait of a woman in a bandana. Ban..dan..a.... funney word. Hehe.
Its very opaque watercolor work, I tend to like it thick and going back with white watercolor for the highlights I never seem to be able to preserve. Watercolor purists everywhere shudder at the thought of this Im sure.
-Meatmonkey

Friday, April 24, 2009

Scan: Darkhound

Here is a quick sketch of a dog like creature I am planning on modeling in the near future. I have other models and paintings I need to get done first though. But this guy has a future and wanted to include an early draft of him to save to compare to later.
-Meatmonkey

Monday, April 13, 2009

Spawning of a Scorpion



This little guy is growing up so fast. Here I show various stages of his development, and hopefully he grows up to be big, healthy, and possibly quite poisonous. Lets hope he does not become a rebellious teenager.
-Meatmonkey

Saturday, April 11, 2009

Scan: Mermaid

Been busy with 3d stuff that I cannot post, but here is a sketch I squeezed out recently. I was considering painting it traditionally, but I am still behind on many other projects. Just trying to keep somewhat up to date here, hopefully I get more time to dedicate to traditional stuff.
-Meatmonkey