Rough Bonk color composites done in Photoshop which I am leaning towards the bottom middle one. I will be doing some more detailed color character paintings here soon, but want to do her armadillo pet design first. -Meatmonkey
Rough Bonk color composites done in Photoshop which I am leaning towards the bottom middle one. I will be doing some more detailed color character paintings here soon, but want to do her armadillo pet design first.
Wanted to diversify a little bit and get a cartoon like character in progress. This is Bonk, a little prehistoric heroine that is a rather strong tomboy. She runs around with her dinosaur bone club and her pet armadillo that she knocks into things.
Crap. But at least I am back on the horse and drawing again. Nothing much to talk about here, just another drawing on vellum. I might take it and paint it digitally and see if I can make it more respectable, but I have not decided yet.
More practice from reference, this one is a black and white painting of a young man. I am strongly considering of trying to do at least a painting a week of a character in a movie released that week. Right now though I am just going to paint as much as I can and see where it takes me.
I have been doing too much 3d stuff lately (or nothing) and need to get back to sketching and painting. I need a LOT more digital painting practice and really need to make more effort to get more of these digital paintings done, actually more than that I need to make it routine.
Have not really decided how far I want to take this model, figuring it out as I go at this time. I am working on the texture some, but will probably build up the model some more for the normal map. It has been frustrating thus far, but we will see how far I can take it.
Have to do some pod designs which is like a futuristic cockpit of some strange device. Working on blocking it within maya but figured I should show where I came from to show the progress of the pod device.
It seems the guns are getting bigger and bigger which is fine. I do plan on the final product being an unrealistic large gun. But only plan on doing one more page and taking it on the next step,but I have so many guns to work from.
Rolling right along. I was unhappy with some of these as a whole, but they had interesting parts that I will continue to carry on into the next batch. Thats kinda of the idea of this method, rapidly produce a bunch and begin taking pieces from some of them and recombine them into something better.
Here are some more gun silhouette's and I have no intention of stopping here. I am not 100% sure how many I am going to do. But it will probably be many before I end up choosing some and taking them to a more detailed stage.
The first of many weapon silhouette's I will be doing. It is my hope to improve on weapon design, and eventually add some nice 3d objects to my portfolio. Cool characters need cool guns to blow things away, anything else would just not do.
First day of spring break and wanted to be sure I do not spend it on the couch. Did a few sketches as well of this one of a combat monk. Its got some issues, but their are many things I want to get done this break so I cannot spend all my time noodling problems.
A base head that I plan on using for an expression study within Zbrush. I wanted to do someone with a lot of wrinkles which I think would help enhance the expressions and make the overall piece more interesting. I may also texture and model out a body for the character to get the most mileage from the piece.
Skeletor is done, though done is a relative term when it comes to digital medium. I may play a little more with the values and add some sort of green flame within his hand, but I am considering this one done... finally. Hope you all like and hope it was interesting watching it progress for those few who pay attention to the blog.
Its been a while. Been working on a traditional painting lately and it is has not been going so well. Mistakes when it comes to such things cost more time and can make one frustrated in general with the art world. I shall work through it hopefully and come out with a great painting.
Got a new sketch book the other day, it is much more ornate than my usual sketch books. It is field book (smaller) and has Van Gogh motifs on the outside of it, thus Im calling it the VG sketchbook. It was my intention to use this blog as a running sketch book, so here you go. The first page(s) of the sketchbook.
A sketch that I planned to paint, but never got around to. I find myself with less and less time to do traditional painting anymore. Perhaps I should digitally paint this one instead, but I guess time will tell what becomes of this sketch - if anything does.
Here is a head I created in Maya for beginning students to use within Zbrush on the first day of class. It was given to them in case they have never had any 3d experience and could take the base head divide it to make head sculptures of their own. I too plan on creating some quick 3d sculptures from this head, so here is before then.
Been working on my Skeletor sculpture lately in Zbrush. I finally figured out how to correct the Uv's after going to Zrush! This will hopefully be the last work in progress of this particular piece. Still have quite a few items to sculpt and texture, but here you go. Hopefully the next post on this guy will be the final.
Some practice on hand to hand weapons. Need to start working on more variety of objects and things other than just figures. I still need to work on figures, but cannot ignore all the other goodies.
Another sketch done for the Norse mythos characters. I spent some more time on the shading on this one as I tend to get carried away at times. It looks good so far, I like the design and cannot see changing it much other than costume redesigns.
Another first attempt at another norse god. This one is of Hrodr, the blind god who killed his brother Baldur and began Ragnarok. Most of these designs I think I will will be doing multiple times to hopefully achieve better results.
Working on some norse mythos concepts. This one is the first attempt at the dwarven smith, Sindri. I have decided to move away from the generic fantasy dwarf and make them creatures of stone and fire, something that crawled forth from the forge themselves. In time I plan on doing more fleshed out concept attempts of this guy.
Running to something or away from something. Either way, he is running with purpose! Might paint this digitally and see were it takes me. For now, we will just say he is running to catch the bus.
The last of the glass Christmas special posts. I did a few more including a snowflake for a xmas tree ornament, but I do not want to fill the blog with "What I gave for xmas" posts. The crafting season is over, back to drawing!
Another Christmas gift piece in sandblasted glass. Everything in these glass pieces is custom made, with the glass inserted into a wood frame with a wood backing. Personal made things always make nice gifts, and the recipients were all happy with their glass stuff. Nothing been broken yet.
I know its been a while. The holidays made me lazy, but now I must get back to work! Here is something I did in glass with sandblasting for a Christmas gift. The glass stuff does not photograph very well, but it came out very nice.
There is something about a pious bug that makes me smile. A quick sketch done with color pencil on vellum marker paper. Enjoy Turkey day all and I hope you do not find any fleas among your guests. Happy Thanksgiving!
Perty stuff...Yeah!!! Playing with the figure some, stretching and distorting it some trying to find something that is lost in most of my work. I ran out of room on the paper so she lost her feet in my search to find something. I do like the outcome and may consider a traditional painting from it, but we will see.
Expected a smooth talking sexy doctor? Im sure you all know me better than that, this is more of a scientist fly than a doctor but thats minor details. Either way I sketched it trying to pull myself out of the loss file fiasco funk. It came out okay, but I still have to find more time to make more sketches if I want to get better.
Frustration fills me at the moment since it looks like I lost a couple days work on Skeletor. It is disheartening to lose the work, so I have not really worked on much of anything new today. This is an old drawing that decided to throw up along with my anger. Out with the bad air, in with the good...
Yeah, I got sidetracked again and now I have another project on the list. Originally it was suppose to be just a perspective study for me to draw some tanks with, but the block shapes quickly started becoming detailed. Its far from done, but thats what I worked on today, and will probably come back to it after Skeletor.
Still primarily working on Skeletor, but I don't want to post a bunch of sequential work in progress pictures of it without mixing some other stuff in between them. So here is another costume stance image which I plan of working on. I might do one more female stance picture to have a slight variety between the poses. Probably should paint them before I worry about that though.
A maniac with a joy for body augmentation and a taste for danger. Despite all his flaws he knows how to have a good time. I am considering doing more punk like concepts which I might eventually model out. I think I just want to do a character all inked up with a lot of accessories.
A work in progress of the Skeletor model I am doing and hoping to get the modeling portion done by early next week. At this stage I have done the some of the basic figure sculpting and blocked in very simple shapes for the lower parts of his armor. I still need to model the upper armor pieces and work on the entire thing.
For the most part I am going to call this one done. It did not come out as well as I liked, but they never do. I might come back later and work on it some, but for now here it is and I am off to the next project on the list.
This is a sketch done with the intent to paint over it and eventually do a bunch of costume designs on top of that. I am seriously lacking in many things in drawing and one of them is costume design. Lets hope for the best.
Here is a piece in the very early stages of work. Right now its nothing more than a quick pencil sketch scanned in and it needs some fixing in some parts. I try not to worry about it so much and fix things as I go on pieces I plan of digitally painting. This one I have a great vision in my mind for, but lets see if it comes out anything like that.
Another short painting study of a lion, this one taking about 3 hours. I have found lions to be difficult to paint, and will need to do many more studies before I feel I will get them right. I feel these painting studies are the best thing right now for me, so I will keep working on them.
More digital painting practice, a short study that was about 2 hours of painting in total. I may work on this some more but I am trying to get out of the habit of rendering so much. I want to move towards a more expressive look, with maybe some area's tightened up.
This piece was done to further practice digital painting, a random photo of a girl on the beach. Its decent practice and I did not want to spend too much time on it so I stopped around the 8 hour mark. Trying to increase both my speed and better my technique so expect to see more of these.
A charcoal drawing from from life of a bust that I think was David but not really sure. I do want to do some more drawings like this since its such great practice but spare time will determine whether or not that happens. Be nice to do something like this with a sketch group, since I do have a cheap bust of Julius Caesar.