The class I am currently in has me working on both regular and cartoon styled images. In this particular assignment we were assigned to draw a head turn around for each. I really struggle with cartoons but am enjoying the challenge.
-Meatmonkey
Sunday, December 16, 2012
Saturday, December 15, 2012
AIPOD Journal: Entry 1
So its been a while. Life has had me so busy I have not really been touching most traditional artwork for some time. Recently I decided to finish off my BA and needed to do it through online, my only financial available option was AI Pittsburgh. So I have decided to journal the work and have already discovered how out of practice I really am. Anyway, here some hands...
- Meatmonkey
- Meatmonkey
Monday, December 5, 2011
Dreadnaught - Crash Site
I found this old concept digital speed painting I did for a possible level for the Dreadnaught project. Though the project is dead I did like the painting especially given the fact it was only a couple hours of work. I miss painting, need to do more painting..... (sigh). -Meatmonkey
Labels:
Digital Painting
Thursday, October 27, 2011
Dreadnaught - Hunter
This one is technically not complete but will get to it eventually. Either when the project begins to move forward or when my little personal time permits. This guy is suppose to be a long range fighter using advanced optics and a powerful railgun to make others lives miserable.-Meatmonkey
Labels:
3d Model
Wednesday, October 26, 2011
Guardian Earth - Boss C
Another low poly boss model for the Guardian Earth Project. They are starting to get easier to make since I can rework parts of previous textures into the newer ones since they share common schemes. I actually like this one a bit... have a few ideas on gameplay for it too.-Meatmonkey
Labels:
3d Model
Tuesday, October 25, 2011
Chicago Racer
I was brought in on a car simulator project to do optimization on existing assets. I did not create these buildings but had to make them more efficient for the game engine. For those who know tech stuff, the game was not running so well at 14k draw calls in unity. After I was done it with the art assets I got the draw calls down to 1200. I think I could of gotten them lower with more time, but there was a steep turn around. So the time to investment ratio was no longer worth the clients wait.-Meatmonkey
Labels:
3d Model
Monday, October 24, 2011
Guardian Earth - Boss B
Work in progress of another very low poly model enemy for the Guardian Earth project. Trying to wrap up the project so doing some simple designed bosses for some of them but keep them interesting. This one is suppose to be some sort of mini reactor ship that drags the power of a small star within it.-Meatmonkey
Labels:
3d Model
Thursday, October 20, 2011
Dreadnaught - Hangar
The Dreadnaught projects hangar bay were players would customize their mech skins and equip them with any weapons they may have acquired. This is animated, but it was not completed yet with the gui interface and everything.-Meatmonkey
Labels:
3d Model
Wednesday, October 19, 2011
Dreadnaught - Basic
The starting mech for the Dreadnaught game with a the design coming from a multi purpose construction model. The mech would be pretty much your standard across the board stats mech with nothing special about it. But there is nothing ordinary about mech combat!-Meatmonkey
Labels:
3d Model
Tuesday, October 18, 2011
Dreadnaught - Ivan
A low polygon mech for a game that is in the works. Hopefully it will be done soon, but there is no realease date planned at the moment for it. This one is a heavy mech with apparent Russian origins. -Meatmonkey
Labels:
3d Model
Sunday, October 16, 2011
Dreadnaught - Tempest
A low polygon mech model for a game in the works. This one has been dubbed the tempest and is the king of the skies. Though none of the mechs are planned to be true flyers, this one can stay airborne the longest due to its lightweight, advanced thrusters and high powered hover fan.-Meatmonkey
Labels:
3d Model
Wednesday, October 12, 2011
Guardian Earth - Cruiser A
More Guardian Earth art assets with this one being an enemy cruiser ship. Hopefully the game comes out good.-Meatmonkey
Labels:
3d Model
Wednesday, September 28, 2011
The Vault

There is more I wanted to do but I am at the point where I am getting too much diminishing return on my time for improvement. I am going to go ahead and call it done and move on to other projects which need more attention. Hopefully it is respectable enough to compete with the other entries.
-Meatmonkey
Labels:
3d Model
Friday, September 23, 2011
Guardian Earth - Cruiser B
A smaller cruiser for the Guardian Earth Project. I picture this one flying near enemy ships ripping apart the hulls with the winged energy tips on the side. I doubt it will be programmed to do that in game though.-Meatmonkey
Labels:
3d Model
Thursday, September 22, 2011
The Vault (WIP) 03
More progress on the vault piece. Starting to explore some of the basic rendering and getting ready to flesh out more of the textures. I doubt I will have the time to get the astronauts in before the deadline since I want to get the rendering down first and I suck at it.-Meatmonkey
Labels:
3d Model
Wednesday, September 21, 2011
The Vault (WIP) 02
The Vault piece for the monthly Gnomon contest further along now. I am getting to the point where I am touching on texturing and deciding on how to tackle the rendering. I am not a strong technical render and really wish I had Vray to render this. Hopefully it wont be to much trouble since I would like to add some other things instead of wasting all my time figuring out rendering.-Meatmonkey
Labels:
3d Model
Saturday, September 17, 2011
The Vault (WIP) 01
Gnomon contest this month is "The Vault", so I am working on an entry despite having little free time. I have always wanted to enter and decided to stop making excuses! Here is my work in progress of my piece and am going Sci fi with the vault being a giant metal globe in space.-Meatmonkey
Labels:
3d Model
Guardian Earth - Boss A
A boss for the Guardian Earth project, an asteroid station with lots of fire power. After a lot of work it is finally respectable. Hopefully the project does not stall out like so many others I have been on. -Meatmonkey
Labels:
3d Model
Friday, September 9, 2011
Guardian Earth - Player Ship E
Last player ship for the game (at least at this time), now work on other assets for the project. This one is more of a bomber ship, but we will see. Overall the poly count is really really low, but maybe we can go increase it after we see how things run the way they are.-Meatmonkey
Labels:
3d Model
Thursday, September 8, 2011
Guardian Earth - Player Ship D
Another low polygon resolution model for a mobile application game. So much work to do even when they are low resolution like this. Hopefully I get more time in the near future to kick this into higher gear.-Meatmonkey
Labels:
3d Model
Friday, September 2, 2011
Thursday, September 1, 2011
Wednesday, August 24, 2011
Guardian Earth - Title Screen
Guardian Earth Title screen without the buttons. Hand painted the background and made everything in Photoshop. Not quite done yet and how far it goes will depend on time constraints. Hopefully it will look nice after it is all said and done.-Meatmonkey
Labels:
Digital Painting
Tuesday, August 23, 2011
Guardian Earth - Player Ship A.
One of the player ships I did for a Ipad based mobile app game. Extremely low rez as all the assets for the game are, but they are tiny on screen anyways. The name has been changed since it was completed, so disregard that.-Meatmonkey.
Labels:
3d Model
Monday, August 22, 2011
Guardian Earth - Bats
A pair of ships for a side project I am working on. Probably will be making technical edits later on and want to primarily get it working well for mobile development.-Meatmonkey
Labels:
3d Model
Friday, August 19, 2011
Space Ship Silhouette 01
Been quiet lately... but really busy. Concept sketches for some space ships and some them will be turned into really low ploy models. Will try to start posting more regularly again now that things are starting to form into more of a routine.-Meatmonkey
Labels:
Concept Sketch
Wednesday, May 4, 2011
Concept: Egyptian Portrait
My concept done for a monthly concept group. I was originally planning on duplicating the grayscale bust of this and doing multiple costume designs. But ended up just practicing color painting on it. It is far from good since I drifted from my original plan the painting came out pretty stiff, but I was happy with the lessons I learned from painting it. -Meatmonkey
Labels:
Digital Painting
Thursday, April 14, 2011
Raven Skull WIP4
I have learned the value in not caring. I figure whats the worse that can happen... another failed piece of art. So I have begun blocking in the background more and played more with some experiments. Overall I am not sure if I care for the direction it is going, but heh.... thats the beauty of not caring. Lets see what happens.-Meatmonkey
Labels:
Painting
Wednesday, April 13, 2011
Raven Skull WIP3
Did not have much time to work on the piece in my last session, but wanted to knock in some of the background. I am keeping it light, since I am not sure what I am doing there yet. I want to start adding a bunch more vegetation throughout it and lock down the placement of things before I get too opaque.-Meatmonkey
Labels:
Painting
Tuesday, April 12, 2011
Raven Skull WIP2
So I have decided to go with a dirty watercolor style. Thats what I dubbed my watercolor style sense I make no efforts to preserve the whites. I usually am much more opaque in my watercolor then come back in with another paint like acrylic later to paint the highlights.-Meatmonkey
Labels:
Painting
Monday, April 11, 2011
Raven Skull WIP1
This started out an attempt to add a value rendering to my portfolio and utterly failed. So I was in the process of destroying it by erasing all the rendering but liked the line work of the skull. So I decided to start experimenting and redrew the raven back in. Lets see where this goes.-Meatmonkey
Labels:
Painting
Sunday, March 27, 2011
Dreadnaught Ruler
A height comparison chart for a mech game I hope to get done sooner or later. Thankfully making them more realistically smaller will allow for greater design options and more playability as a FPS style game. I hope to eventually do a full comparison chart with all the mechs together when it is possible.-Meatmonkey
Labels:
Concept Sketch
Saturday, March 26, 2011
Thumbs...hands.
-Meatmonkey.
Labels:
Figure Drawing
Wednesday, March 23, 2011
UCR Poster

I know it has been a long while. Have been sucked into many education and game related 3d oriented tasks. We hit an unfortunate snag on the project and we are assessing what needs to be done. This actually was done for an educational posted using assets from the project. So since its for public advertisement I threwh up here as well.
Labels:
3d Model
Friday, March 18, 2011
Shawn's Tattoo

A marine friend asked for me to do a design for a tattoo for him before he is deployed. He wanted the tribal flame thing going on with the USMC letters in the middle of it. I supplied the first draft of what he was requesting. It is heavily lifted from a design he showed me off a beer can.... haha, marines.
-Meatmonkey
Labels:
Concept Sketch
Friday, June 4, 2010
Gun Composites
A work in progress of the Gun composites based from the silhouette that I did earlier. They are no where near complete, but they should not take too long to do and I will just update it then. After this I will probably will choose one or two of the guns and do a final schematic drawing.-Meatmonkey
Labels:
Concept Sketch
Thursday, June 3, 2010
Papa Monk
Started out decent, went really bad, then salvaged in below decent piece. I need to do more studies, but I would feel weird posting a bunch of studies here and I do not want to ignore all of you. Must keep pressing forward.-Meatmonkey
Labels:
Concept Sketch
Wednesday, June 2, 2010
Rufus
A hobo brawler or a pirate? Who knows, but it reminded me a bit of a younger version of Uncle Rufus from Boondocks and thus named him so. Just a sketch in hopes to get better at many things I need help in.-Meatmonkey
Labels:
Concept Sketch
Tuesday, June 1, 2010
Bonk Color Comps
Rough Bonk color composites done in Photoshop which I am leaning towards the bottom middle one. I will be doing some more detailed color character paintings here soon, but want to do her armadillo pet design first. -Meatmonkey
Labels:
Concept Sketch
Monday, May 31, 2010
Bonk
Wanted to diversify a little bit and get a cartoon like character in progress. This is Bonk, a little prehistoric heroine that is a rather strong tomboy. She runs around with her dinosaur bone club and her pet armadillo that she knocks into things.-Meatmonkey
Labels:
Concept Sketch
Sunday, May 30, 2010
Axion
This was an introduction animation I did for a class project not too long ago, it can be played on a loop. I did everything within the video except design the logo. A bit too much glow for my tastes along with other things, but was on a timetable and had to go with it. I also updated the pod model images in an earlier post for those who follow along.
-Meatmonkey
Labels:
Animation
Saturday, May 29, 2010
Fey Magic
Crap. But at least I am back on the horse and drawing again. Nothing much to talk about here, just another drawing on vellum. I might take it and paint it digitally and see if I can make it more respectable, but I have not decided yet.-Meatmonkey
Labels:
Concept Sketch
Sunday, May 2, 2010
Digital Portrait 002
More practice from reference, this one is a black and white painting of a young man. I am strongly considering of trying to do at least a painting a week of a character in a movie released that week. Right now though I am just going to paint as much as I can and see where it takes me.-Meatmonkey
Labels:
Digital Painting
Saturday, May 1, 2010
Digital Portrait 001
I have been doing too much 3d stuff lately (or nothing) and need to get back to sketching and painting. I need a LOT more digital painting practice and really need to make more effort to get more of these digital paintings done, actually more than that I need to make it routine.-Meatmonkey
Labels:
Digital Painting
Sunday, April 18, 2010
Pod Model
Have not really decided how far I want to take this model, figuring it out as I go at this time. I am working on the texture some, but will probably build up the model some more for the normal map. It has been frustrating thus far, but we will see how far I can take it.-Meatmonkey
Labels:
3d Model
Sunday, April 11, 2010
Pod Concepts
Have to do some pod designs which is like a futuristic cockpit of some strange device. Working on blocking it within maya but figured I should show where I came from to show the progress of the pod device.-Meatmonkey
Labels:
Concept Sketch
Tuesday, April 6, 2010
Gun Silhouette 004
It seems the guns are getting bigger and bigger which is fine. I do plan on the final product being an unrealistic large gun. But only plan on doing one more page and taking it on the next step,but I have so many guns to work from.-Meatmonkey
Labels:
Concept Sketch
Saturday, April 3, 2010
Gun Silhouette 003
Rolling right along. I was unhappy with some of these as a whole, but they had interesting parts that I will continue to carry on into the next batch. Thats kinda of the idea of this method, rapidly produce a bunch and begin taking pieces from some of them and recombine them into something better.-Meatmonkey
Labels:
Concept Sketch
Friday, April 2, 2010
Gun Silhouette 002
Here are some more gun silhouette's and I have no intention of stopping here. I am not 100% sure how many I am going to do. But it will probably be many before I end up choosing some and taking them to a more detailed stage.-Meatmonkey
Labels:
Concept Sketch
Thursday, April 1, 2010
Gun Silhouette 001
The first of many weapon silhouette's I will be doing. It is my hope to improve on weapon design, and eventually add some nice 3d objects to my portfolio. Cool characters need cool guns to blow things away, anything else would just not do.-Meatmonkey
Labels:
Concept Sketch
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