Another very low poly ship for an curtain shooter ipad /iphone app.-Meatmonkey
Guardian Earth Title screen without the buttons. Hand painted the background and made everything in Photoshop. Not quite done yet and how far it goes will depend on time constraints. Hopefully it will look nice after it is all said and done.
One of the player ships I did for a Ipad based mobile app game. Extremely low rez as all the assets for the game are, but they are tiny on screen anyways. The name has been changed since it was completed, so disregard that.
A pair of ships for a side project I am working on. Probably will be making technical edits later on and want to primarily get it working well for mobile development.
Been quiet lately... but really busy. Concept sketches for some space ships and some them will be turned into really low ploy models. Will try to start posting more regularly again now that things are starting to form into more of a routine.
My concept done for a monthly concept group. I was originally planning on duplicating the grayscale bust of this and doing multiple costume designs. But ended up just practicing color painting on it. It is far from good since I drifted from my original plan the painting came out pretty stiff, but I was happy with the lessons I learned from painting it.
I have learned the value in not caring. I figure whats the worse that can happen... another failed piece of art. So I have begun blocking in the background more and played more with some experiments. Overall I am not sure if I care for the direction it is going, but heh.... thats the beauty of not caring. Lets see what happens.
Did not have much time to work on the piece in my last session, but wanted to knock in some of the background. I am keeping it light, since I am not sure what I am doing there yet. I want to start adding a bunch more vegetation throughout it and lock down the placement of things before I get too opaque.
So I have decided to go with a dirty watercolor style. Thats what I dubbed my watercolor style sense I make no efforts to preserve the whites. I usually am much more opaque in my watercolor then come back in with another paint like acrylic later to paint the highlights.
This started out an attempt to add a value rendering to my portfolio and utterly failed. So I was in the process of destroying it by erasing all the rendering but liked the line work of the skull. So I decided to start experimenting and redrew the raven back in. Lets see where this goes.
A height comparison chart for a mech game I hope to get done sooner or later. Thankfully making them more realistically smaller will allow for greater design options and more playability as a FPS style game. I hope to eventually do a full comparison chart with all the mechs together when it is possible.

A work in progress of the Gun composites based from the silhouette that I did earlier. They are no where near complete, but they should not take too long to do and I will just update it then. After this I will probably will choose one or two of the guns and do a final schematic drawing.
Started out decent, went really bad, then salvaged in below decent piece. I need to do more studies, but I would feel weird posting a bunch of studies here and I do not want to ignore all of you. Must keep pressing forward.
A hobo brawler or a pirate? Who knows, but it reminded me a bit of a younger version of Uncle Rufus from Boondocks and thus named him so. Just a sketch in hopes to get better at many things I need help in.
Rough Bonk color composites done in Photoshop which I am leaning towards the bottom middle one. I will be doing some more detailed color character paintings here soon, but want to do her armadillo pet design first.
Wanted to diversify a little bit and get a cartoon like character in progress. This is Bonk, a little prehistoric heroine that is a rather strong tomboy. She runs around with her dinosaur bone club and her pet armadillo that she knocks into things.
Crap. But at least I am back on the horse and drawing again. Nothing much to talk about here, just another drawing on vellum. I might take it and paint it digitally and see if I can make it more respectable, but I have not decided yet.
More practice from reference, this one is a black and white painting of a young man. I am strongly considering of trying to do at least a painting a week of a character in a movie released that week. Right now though I am just going to paint as much as I can and see where it takes me.
I have been doing too much 3d stuff lately (or nothing) and need to get back to sketching and painting. I need a LOT more digital painting practice and really need to make more effort to get more of these digital paintings done, actually more than that I need to make it routine.
Have not really decided how far I want to take this model, figuring it out as I go at this time. I am working on the texture some, but will probably build up the model some more for the normal map. It has been frustrating thus far, but we will see how far I can take it.
Have to do some pod designs which is like a futuristic cockpit of some strange device. Working on blocking it within maya but figured I should show where I came from to show the progress of the pod device.
It seems the guns are getting bigger and bigger which is fine. I do plan on the final product being an unrealistic large gun. But only plan on doing one more page and taking it on the next step,but I have so many guns to work from.
Rolling right along. I was unhappy with some of these as a whole, but they had interesting parts that I will continue to carry on into the next batch. Thats kinda of the idea of this method, rapidly produce a bunch and begin taking pieces from some of them and recombine them into something better.
Here are some more gun silhouette's and I have no intention of stopping here. I am not 100% sure how many I am going to do. But it will probably be many before I end up choosing some and taking them to a more detailed stage.
The first of many weapon silhouette's I will be doing. It is my hope to improve on weapon design, and eventually add some nice 3d objects to my portfolio. Cool characters need cool guns to blow things away, anything else would just not do.
First day of spring break and wanted to be sure I do not spend it on the couch. Did a few sketches as well of this one of a combat monk. Its got some issues, but their are many things I want to get done this break so I cannot spend all my time noodling problems.
A base head that I plan on using for an expression study within Zbrush. I wanted to do someone with a lot of wrinkles which I think would help enhance the expressions and make the overall piece more interesting. I may also texture and model out a body for the character to get the most mileage from the piece.
Skeletor is done, though done is a relative term when it comes to digital medium. I may play a little more with the values and add some sort of green flame within his hand, but I am considering this one done... finally. Hope you all like and hope it was interesting watching it progress for those few who pay attention to the blog.
Its been a while. Been working on a traditional painting lately and it is has not been going so well. Mistakes when it comes to such things cost more time and can make one frustrated in general with the art world. I shall work through it hopefully and come out with a great painting.
Got a new sketch book the other day, it is much more ornate than my usual sketch books. It is field book (smaller) and has Van Gogh motifs on the outside of it, thus Im calling it the VG sketchbook. It was my intention to use this blog as a running sketch book, so here you go. The first page(s) of the sketchbook.
A sketch that I planned to paint, but never got around to. I find myself with less and less time to do traditional painting anymore. Perhaps I should digitally paint this one instead, but I guess time will tell what becomes of this sketch - if anything does.
Here is a head I created in Maya for beginning students to use within Zbrush on the first day of class. It was given to them in case they have never had any 3d experience and could take the base head divide it to make head sculptures of their own. I too plan on creating some quick 3d sculptures from this head, so here is before then.
Been working on my Skeletor sculpture lately in Zbrush. I finally figured out how to correct the Uv's after going to Zrush! This will hopefully be the last work in progress of this particular piece. Still have quite a few items to sculpt and texture, but here you go. Hopefully the next post on this guy will be the final.
Some practice on hand to hand weapons. Need to start working on more variety of objects and things other than just figures. I still need to work on figures, but cannot ignore all the other goodies.
Another sketch done for the Norse mythos characters. I spent some more time on the shading on this one as I tend to get carried away at times. It looks good so far, I like the design and cannot see changing it much other than costume redesigns.
Another first attempt at another norse god. This one is of Hrodr, the blind god who killed his brother Baldur and began Ragnarok. Most of these designs I think I will will be doing multiple times to hopefully achieve better results.
Working on some norse mythos concepts. This one is the first attempt at the dwarven smith, Sindri. I have decided to move away from the generic fantasy dwarf and make them creatures of stone and fire, something that crawled forth from the forge themselves. In time I plan on doing more fleshed out concept attempts of this guy.
Running to something or away from something. Either way, he is running with purpose! Might paint this digitally and see were it takes me. For now, we will just say he is running to catch the bus.
The last of the glass Christmas special posts. I did a few more including a snowflake for a xmas tree ornament, but I do not want to fill the blog with "What I gave for xmas" posts. The crafting season is over, back to drawing!
Another Christmas gift piece in sandblasted glass. Everything in these glass pieces is custom made, with the glass inserted into a wood frame with a wood backing. Personal made things always make nice gifts, and the recipients were all happy with their glass stuff. Nothing been broken yet.
I know its been a while. The holidays made me lazy, but now I must get back to work! Here is something I did in glass with sandblasting for a Christmas gift. The glass stuff does not photograph very well, but it came out very nice.