Here is the final product for my weapon concept model project. I had some success with new techniques I attempted with this project. But there were some things I would of liked to fix and could not, due to time.
-Meatmonkey
I found this old concept digital speed painting I did for a possible level for the Dreadnaught project. Though the project is dead I did like the painting especially given the fact it was only a couple hours of work. I miss painting, need to do more painting..... (sigh).
This one is technically not complete but will get to it eventually. Either when the project begins to move forward or when my little personal time permits. This guy is suppose to be a long range fighter using advanced optics and a powerful railgun to make others lives miserable.
Another low poly boss model for the Guardian Earth Project. They are starting to get easier to make since I can rework parts of previous textures into the newer ones since they share common schemes. I actually like this one a bit... have a few ideas on gameplay for it too.
I was brought in on a car simulator project to do optimization on existing assets. I did not create these buildings but had to make them more efficient for the game engine. For those who know tech stuff, the game was not running so well at 14k draw calls in unity. After I was done it with the art assets I got the draw calls down to 1200. I think I could of gotten them lower with more time, but there was a steep turn around. So the time to investment ratio was no longer worth the clients wait.
Work in progress of another very low poly model enemy for the Guardian Earth project. Trying to wrap up the project so doing some simple designed bosses for some of them but keep them interesting. This one is suppose to be some sort of mini reactor ship that drags the power of a small star within it.
The Dreadnaught projects hangar bay were players would customize their mech skins and equip them with any weapons they may have acquired. This is animated, but it was not completed yet with the gui interface and everything.