Wednesday, May 15, 2013

AIPOD Journal: Entry 14


Here is the final product for my weapon concept model project. I had some success with new techniques I attempted with this project. But there were some things I would of liked to fix and could not, due to time.
-Meatmonkey
 

Sunday, May 5, 2013

AIPOD Journal: Entry 13


Progress of the environment shot I am doing for one of my classes. It still has a long way to go before I am happy with it. But the class is more focused on lighting and effects than modeling so I cannot get too sidetracked with it.
- Meatmonkey

Monday, April 29, 2013

AIPOD Journal: Entry 12


One of the classes I am currently taking focuses on lighting and materials. They do not expect much modeling through most of the assignments and keep asking for egg shaped characters. I am kinda of playing with the idea of going to town with that concept. Mainly I am just trying to remember most of my zbrush stuff since it has been a while since I touched it.
-Meatmonkey

Sunday, April 28, 2013

AIPOD Journal: Entry 11

 

I have taken my sword concept and created a turn around sheet for my class. The weapon is pretty much symetrical so it was not too hard in this case. We are expected to model it here soon which I pretty sure I will enjoy. I am trying to decide if I want to further explore other variations of this sword or just some other weapons.
-Meatmonkey

Saturday, April 27, 2013

AIPOD Journal: Entry 10


Another pass of refinements I did on the chosen sword silouhuette and started to increase the level of fancy factor on them. I also began exploring other material selections for the hilt areas and played moving it around some. Im going to go ahead and move onto making a weapon turn around sheet for this item next.
-Meatmonkey.

Tuesday, April 23, 2013

AIPOD Journal: Entry 9


After choosing a single blade I began the refinement process. These are relatively low resolution digital painting so I do not get caught up on try to make a lot of detail. I gradually make the blade more complex usually as I go so I try to start simple.
-Meatmonkey

Monday, April 22, 2013

AIPOD Journal: Entry 8


Been taking care of general education courses but now back doing some art classes. We had to design a weapon and I went with my silohuette styles to knock out the beginnings of a shortsword. I have been wanted to do more weapon designs, so I am happy to do this assignment.
-Meatmonkey

Sunday, December 23, 2012

AIPOD Journal: Entry 7

The villain portion of my assignment. Drawing aside, I am not sure if I care for this as a villain. I will explore other concepts for the enemy, but for the assignment this will have to do due to time constraints. I was originally thinking of some sort of dinosaur(s) as the main enemies.
-Meatmonkey

Saturday, December 22, 2012

AIPOD Journal: Entry 6

Working on creating a hero and a villain character sheet for my class. I have decided to use the opportunity to flesh out and finish a concept from a while back. So I have redone the character "Bonk" who is a child from the stone ages that uses her club to knock her armadillo companion into her enemies.
-Meatmonkey

Wednesday, December 19, 2012

AIPOD Journal: Entry 5

Quick animal studies done for a class. I dont have much experience drawing animals and am going to do more. I am thinking it would be better to focus on one animal at a time while doing them and am considering starting with either a horse or dog for the first.
-Meatmonkey

Tuesday, December 18, 2012

AIPOD Journal: Entry 4

 
Character turn around developed from a different sketch done for my class. As the project went on eventually I started covering up more anatomy stuff with clothes like I did in this one. I need to practice doing clothing a bit more.
-Meatmonkey

Monday, December 17, 2012

AIPOD Journal: Entry 3

We moved from heads to a full figure. We did full figures and then a cartoon character in the same pose. I did multiples, but had the most fun with this one. Its a dwarf pirate with a cartoon parrot.
-Meatmonkey

Sunday, December 16, 2012

AIPOD Journal: Entry 2

The class I am currently in has me working on both regular and cartoon styled images. In this particular assignment we were assigned to draw a head turn around for each. I really struggle with cartoons but am enjoying the challenge.
-Meatmonkey

Saturday, December 15, 2012

AIPOD Journal: Entry 1

So its been a while. Life has had me so busy I have not really been touching most traditional artwork for some time. Recently I decided to finish off my BA and needed to do it through online, my only financial available option was AI Pittsburgh. So I have decided to journal the work and have already discovered how out of practice I really am. Anyway, here some hands...
- Meatmonkey

Monday, December 5, 2011

Dreadnaught - Crash Site

I found this old concept digital speed painting I did for a possible level for the Dreadnaught project. Though the project is dead I did like the painting especially given the fact it was only a couple hours of work. I miss painting, need to do more painting..... (sigh).
-Meatmonkey

Thursday, October 27, 2011

Dreadnaught - Hunter

This one is technically not complete but will get to it eventually. Either when the project begins to move forward or when my little personal time permits. This guy is suppose to be a long range fighter using advanced optics and a powerful railgun to make others lives miserable.
-Meatmonkey

Wednesday, October 26, 2011

Guardian Earth - Boss C

Another low poly boss model for the Guardian Earth Project. They are starting to get easier to make since I can rework parts of previous textures into the newer ones since they share common schemes. I actually like this one a bit... have a few ideas on gameplay for it too.
-Meatmonkey

Tuesday, October 25, 2011

Chicago Racer

I was brought in on a car simulator project to do optimization on existing assets. I did not create these buildings but had to make them more efficient for the game engine. For those who know tech stuff, the game was not running so well at 14k draw calls in unity. After I was done it with the art assets I got the draw calls down to 1200. I think I could of gotten them lower with more time, but there was a steep turn around. So the time to investment ratio was no longer worth the clients wait.
-Meatmonkey

Monday, October 24, 2011

Guardian Earth - Boss B

Work in progress of another very low poly model enemy for the Guardian Earth project. Trying to wrap up the project so doing some simple designed bosses for some of them but keep them interesting. This one is suppose to be some sort of mini reactor ship that drags the power of a small star within it.
-Meatmonkey

Thursday, October 20, 2011

Dreadnaught - Hangar

The Dreadnaught projects hangar bay were players would customize their mech skins and equip them with any weapons they may have acquired. This is animated, but it was not completed yet with the gui interface and everything.
-Meatmonkey